All three versions of the game have an xdelta patch, which should be applied on corresponding .z64 ROM with the following SHA1 hash:
NTSC : patch-NTSC.xdelta `ABE01E4AEB033B6C0836819F549C791B26CFDE83` NTSC-J: patch-NTSC-J.xdelta `2A5DADE32F7FAD6C73C659D2026994632C1B3174` EU : patch-EU.xdelta `167C3C433DEC1F1EB921736F7D53FAC8CB45EE31`Download:
patch-NTSC.xdelta
patch-NTSC-J.xdelta
patch-EU.xdelta
(I have only tested NTSC)
From left to right:
Exit to title:
controller 1: Z + DPAD Down + all C buttons + R trigger
or
controller 1: Z + DPAD Down
controller 2: Z + DPAD Down
Restart stage:
controller 1: Z + DPAD Down + Start
or
controller 1: Z + DPAD Down
controller 2: Z + Start
Lag counter is sum of skipped frames over the previous 10 boss loop updates, the HUD value can be divided by 10 to indicate the average number of frames dropped.
The "unpaused" frame count begins after the opening cinema and ends before the ending cutscene. This does not include frames when the game is paused.
Run frames is the number of frames Bond is at max run speed (ignoring any forward/back boosts). The percent is out of the total "unpaused" frames.
Build version is shown on the opening screen.