Cameras are changed to render over other items. They won't be rendered behind level geometry (Bunker), but they will be visible over the background (relevant for Surface 2).
Youtube demo v1.0: https://www.youtube.com/watch?v=h2VDGTLFfx0File hash information. The baserom SHA1 is given, and the corresponding hash of the xdelta patch to apply.
NTSC : baserom `ABE01E4AEB033B6C0836819F549C791B26CFDE83`
: xdelta 1.0 `113209A2946EBBA8DE5C10D966F7F18E099C7A9C`
: xdelta 1.1 `853A4AAD71A6E80726E50C87EF40A2E801CC4B93`
Info:
v1.0: initial release
v1.1: Change camera color to bright pink, add color cycle mode (L Trigger)
Download:
s2viz-ntsc-v1.0.patch.xdelta
s2viz-ntsc-v1.1.patch.xdelta
v1.0 cam:
v1.1 cam 1 far:
v1.1 cam 1 close:
Exit to title:
controller 1: Z + DPAD Down + all C buttons + R trigger
or
controller 1: Z + DPAD Down
controller 2: Z + DPAD Down
Restart stage:
controller 1: Z + DPAD Down + Start
or
controller 1: Z + DPAD Down
controller 2: Z + Start